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FREEDOM'S CALL - GENERATION I - CONTROL

 

This challenge has been written (for the most part) a couple months before Sims 4 came out.  It was intended as my big launch challenge for the Sims 4; however, little did I know at the time TS4 would be such a huge bust with so few options. 

 

If you love TS4 and want to modify this challenge for it, be my guest.  It is; however, written for TS3.

 

What makes this series unique is it takes place over generations, not chapters.  The first generation is firmly under the control of government.  The groundwork laid in this challenge will drastically affect the next generation which will be covered in the sequel to this challenge.  This could mean that your current character’s great grandchild (Generation Four) is affected by the decisions made now.  This is actually a twist on my first legacy challenge.  I dislike legacy challenges personally (I always lose interest).  Hopefully by making the challenge more task driven and broken down into one generation at a time (with a maximum of four) it will be enjoyable to others like me J

 

SETTING:  Many years ago, the government began to gradually infringe upon the rights of the populace in the name of “fighting terrorism”.  It seemed harmless at first, but as time passed more and more rights were stolen.    Approximately ten years ago, the New World Order came into being, a conglomerate of international governments coming together as one universal body in the name of peace.  Those governments who would not submit were branded as terrorists and their lands seized and placed under the thumb of the NWO.  The newly united government was the final nail to be driven into the coffin of freedom when SINs (otherwise known as Sim Identification Chips) were implemented.  Each citizen was mandatorily implanted with a chip containing a unique identification number.  Without one, you couldn’t buy anything, get a loan, have a job, the list goes on.  Refusing to accept a SIN made you a criminal and justice was swift and merciless.  The face of the NWO is its founding President, Aiden Drake.  Many point the finger of blame at President Drake calling him the mastermind of modern slavery.  Many more believe him to be the foretold antichrist…of course those who dare to make such accusations publicly are rarely seen again to repeat them.  These are indeed dark times and darker are yet to come.

Now, in the year 2042, the common man or woman makes few choices about his or her life.  Big government decided long ago that citizens were not wise enough to lead their own lives without intervention.  You’re told what job you will have, who you will marry, what movies you can watch, what items are acceptable and what is black-listed, and much MUCH more. 

 

BACKGROUND:  You are a young adult freshly released from university.   At university, modern young men and women learn the rules they must obey and are thoroughly evaluated to determine how they will best serve their community (career) and whether they are fit to be assigned a spouse and raise a family.  You are now on your way back home to your parents.  Soon, you will begin your new job, meet your assigned spouse, and move in to your assigned housing.  For most, this is an exciting time.  You; however, are wrought with a feeling of dread knowing that your life has been predetermined.  There is little you can do now to alter your own fate, but you are determined to lay the framework that will one day ensure freedom of choice for your family. 

 

GOALS: 

This is a very task or achievement-driven challenge.  As a founder and member of Generation One, your character must adhere to the law of the land.  If he or she chooses the break the law, they may suffer the consequences for it.  Each generation will have mandatory (required to advance) and optional objectives.  The mandatory objectives are bare bones while the optional are at your discretion.  It cannot be stressed enough that your choices will affect how future generations unfold.  If you choose not to do any optional objectives, you may suffer for it in the end or you may be given a unique opportunity for not doing them.  Who can say? 

 

--Mandatory Objectives—

1.  Complete the GETTING STARTED section to establish your job, spouse, and home.

2.  Unlock the abilities to have at least two children (see the PRIVELEDGES section)

3.  Unlock the ability to own a home (also found under PRIVELEDGES)

4.  Raise your children to adulthood (end of this generation)

 

--Optional Objectives—

1.  Lift up to two bans if you like.

2.  Begin some sort of storage area for future generations.  It should be small and hidden to start.  The door must be locked to everyone but your character.  Valuable items may be stored here and passed on to future generations. 

3.  Consider hiding a child.  Home births are highly illegal and having a SIN-less child is VERY risky, but if successful, you will have some interesting options in Generation Two.   

 

GETTING STARTED:

 

STEP ONE:  This section is highly randomized to add a fun factor.  You will need a dice roller or random number generator of some sort.  Just roll the required checks for each table below and document the results. 

 

--Weight— (1-5)
1             Morbidly Obese (move the slider ALL the way over to the fat side)

2             Overweight (place the slider midway between the middle and end of the bar)

3             Average weight (place the slide at or near the middle of the bar)

4             Slim (Place the slider at about the 25% mark (midway between the start and middle)

5             Underweight (Place the slider all the way to the skinny side)

 

Note:  This is where you start but you can certainly improve your character with exercise.

 

--General Appearance— (1-5)
1             Your character is butt ugly.  Fortunately, you do live in a modern world and plastic surgery is an option if you want to pay the price (2,000 simoleons times the score you’d like, i.e. to become a 5, you’ll need 10,000 simoleons)

2             Your character should have at least one ugly trait (i.e. unibrow, larger nose, etc.). 

3             Your character is normal.  Not ugly, but not a knockout either. 

4.            Attractive!  Give your character better-than-average looks.

5.            Knockout!!!  Lucky bastard.  Go all out!  Be sexy as hell!

 

--Fetishes—(1-10)
1 -  Sex Fiend - Don’t stop at porn, give your character the commitment issues trait and require them have a minimum of one affair per week.  (Hope your spouse doesn’t divorce you).  When you are woohooing everyone that catches your eye, the occasional unplanned pregnancy may occur.  Every time you sleep with someone other than your spouse, roll 1-20.  If you roll a 5 or less, you must try for baby.  If you have NRaas Woohooer mod, use risky woohoo with a risk set to 25%.

2  -  Anger Issues – Give your character the mean spirited and hot headed traits.  He must make at least one enemy per week and get in a fight with that sim.

3  -  Gambler – If you have the casino, your character must visit it weekly and spend at least 250 simoleons.  If you do not have the casino, send him to the store for the lottery tickets and have him wager on games (i.e. challenge someone to chess and bet money on the game).  If you do not have the 250 simoleons, spend all the money you have.

4  -  Porn Addict – At least once per week, your character must buy porn from the black market (see BLACK MARKET for prices). 

5  -  Alcoholic – Acquire alcohol on the black market and get hammered every Friday night!  Par-tay!  The downfall is your sim is hung over until 4pm Saturday and won’t do any skill building, cleaning, etc.

6  -  Movie Buff – Your character has a need for contraband movies and books.  Have him purchase at least one on the black market per week.  Your sim should spend at least a couple evenings per week in front of the television and go to the theater at least once a week.

7  -  Nudist – Public indecency is very illegal but your sim doesn’t give a damn!  Have him skinny dip or woohoo in a public place at least once a week.  Hope your spouse likes it kinky.

8  -  Klepto King—Your sim has sticky fingers.  Give him the kleptomaniac trait (which can be VERY handy in this challenge) and have him steal every weekend (or more often if you like).  You cannot have the klepto trait unless you roll it here.

9  -  No known fetishes

10 - Your sim is an angel…truly the founding savior of the world!  For that reason, you get the ability to cure one person in your family of an addiction (i.e. spouse, adult child, etc.) OR pick one roll from these tables that you didn’t like and re-roll it.

 

--Career—(1-5)

1  -  You failed university MISERABLY and you’ve been assigned as a junk dealer.  Essentially the only way you can make money is cleaning up junkyards, selling collectables on the market, and selling your body (prostitution).  If you opt for prostitution, earn 250 simoleons every time you woohoo for money (you cannot woohoo the same person more than once a day for money and no, you cannot charge your spouse).  Your spouse may find out and divorce you so be careful!

2  -  You barely scraped through your evaluations and only part-time jobs are open to you (enjoy bagging those groceries or cleaning those gravesites.  Hopefully your spouse does better).  You can also do all items discussed in #1 above.

3  -  Roll on the careers table below and start and Level 1

4  -  Roll on the careers table below and start at Level 3 (use the mailbox cheat)

5  -  Roll on the careers table below and start at level 4 (use the mailbox cheat)

If you rolled a 3-5 above, roll 1-10 to see which career you are assigned to:

               1 – Culinary

               2 - Architect

               3 – Police

               4 – Military

               5 – Firefighter

               6 – Business

               7 – Politics

               8 – Teacher OR Daycare Worker (your choice)

               9 – Doctor

               10 - Scientist OR Astronomer (your choice)

 

*If you roll something from an expansion you do not have, just re-roll.   Keep in mind many career fields have to be unlocked to have access to them in future generations so if you don’t see it here, that’s probably why.

 

--Spouse—You may either use the tables above to roll for your spouse (as you did for your character) or take a faster route and roll 1-5 and follow the instructions below:

1  -  Looks like you’ve been given the leftovers from the opposite gender pool.  Your spouse is far from attractive (obese and the worst looks) and has at least 2 negative traits of your choosing and 2 fetishes from the table above.

2  -  Well it could have been worse, but not by much.  Your betrothed is rude, crude, and inappropriate.  Give them below average looks/weight, 1 negative trait, and 1 fetish.

3  -  Average spouse.  They gain average weight and appearance, no negative traits, and one fetish.

4  -  You got pretty lucky.  Your spouse is a joy to be around and is quite attractive with a nice build and good looks.  She/he does not have any negative traits or fetishes.

5  -  You are the luckiest SOB in town.  Your spouse is stunning, kind, pure of heart, and all of those wonderful things we all hope for.  She/he is exceptionally hot in the good looks department, perfect body, perfect traits, and if that’s not enough, they are a good influence on you!  You can choose to re-roll one of your own tables above if you didn’t like the outcome.

 

--Children—
Go ahead and use the tables you rolled on for your founder or the short table option available immediately above under spouse to randomize children.  Obviously some tables will not be appropriate until the child is an adult.  If you choose to roll on individual tables for them, you should roll their weight and appearance right away to get an idea of how you will have to adjust them.  You may also choose to accept them as they are and randomize traits in game.

 

STEP TWO:  Into the future – It doesn’t matter which town you begin in as you will be playing the entirety of this challenge in the future.  If you do not have the “Into the Future” expansion, you can choose to start in Bridgeport for that “urban sprawl” appeal and try to make it seem as futuristic as possible or if you have another town you feel would fit the bill, use that.

 

If you do have Into the Future, I recommend completing the quests for the dystopian future prior to challenge start (or using master controller to set it).  You can pause aging, run around and do the quest, then move your family to the future where they will remain.  In future generations, the future could be changed to normal and then utopian if you succeed in order to reward your efforts (i.e. dystopian for generations 1 and 2, normal for generation 3, and utopian for generation 4 as those expansions to this challenge are released).

 

STEP THREE:  Ensure aging is turned on and set as follows:  Infant (burrito) – 1 day; Toddler – 3 days; Child – 7 days; Teen – 10 days;  Young Adult  - 20 days; Adult  – 20  days; Elder – 15 days.   Set seasons to normal if you have that expansion.  Up to two pets (cats/dogs) are allowed her home. 

 

STEP FOUR:  When your founder and his/her spouse go to the future, they will be given living quarters (similar to a small apartment).  If you do not have the expansion, move the couple into a small, one-bedroom apartment or loft.

 

PRIVELEDGES:  Many aspects of your life are a privilege you earn by proving yourself within your community. 

Home Ownership –

House#2:  Condo-Style Home – To earn this home you must reach Level 5 in your career and save at least 5,000 simoleaons.  The lot size is 25x25, two floors, two bedrooms, small yard.  Once you are here, you may have your first child.

House #3:  At this point you can build/purchase whatever you can afford.  You must be at least 3 bedrooms.  You may have your 2nd and 3rd child here.  To obtain this home, your founder must be at the 8th level of his/her career.  Owning this house opens up the optional objective to build a shelter (basement, attic, hidden room, whatever you choose). 

 

THE BLACK MARKET:
This requires a bit of role play on your part.  You can choose a bookstore In town to have a secret back room where they sell the “illegal” movies, books, etc. You can sneak into a bar and buy booze; however you want to play it.  Essentially, if you have a fetish (porn movies, booze, etc.) it costs 250 simoleons per week to “fill the need”.  If your purchasing something that you believe would not be permitted by the overbearing government, charge yourself double the normal cost (i.e. if you have a piece of artwork that is risqué, charge yourself double the price).  In this time, risqué could refer to anything from a sexy portrait to a picture of a black-market performer (since most music is believed to be a bad influence these days).

 

BANNED:  In modern society, the government has determined that citizens may not have access to certain items for their own physical safety, moral integrity, and most of all, independent thinking.  The following actions are BANNED unless they are lifted by you.  In this generation you may lift up to TWO of the FIVE bans.  Some bans may also be lifted in the next generation while others will advance and only be unlockable if you unlocked the earlier version here.

For example (and I’m not saying this will be the case).  If there is a Free Transport II in Generation 2, you may be required to have unlocked Free Transport I here OR you may be given the ability to unlock both I and II in Generation 2.  You don’t know!

p.s. Just because something has a I after it does not mean there will be a II or III in future generations.  Just some more food for thought!!

 

Generation 1 Unlockable Bans

 

Free Transport I – In the first generation, public transport is the ONLY option.  All monorail passengers are screened for contraband (black market) items making it impossible get them into your home without walking from Point A to Point B (which can be very time consuming) and only small, easily hidden objects can be obtained (i.e. a pack of cigarettes, a bottle of booze).  To unlock the ability to own your own vehicle, you must reach level 10 in the inventing skill AND obtained at least Level 8 in their assigned career (if you rolled poorly on career and ended up as a .  With that, you will gain the respect of the local prefect and present him with an invention that will allow the government to monitor personal land vehicles (unlocking cars for all).  Of course, as the inventor, you will be able to feed false information on your own vehicle giving your household freedom to travel around town without being observed.  This will allow you the ability to transport any black market items to your home from within the town.  You may not travel outside of your town in Generation I.

 

Free Media I – In this generation, media is tightly regulated (wouldn’t want anyone getting any thoughts of rebellion in their heads).  This ranges all the way from children’s book (like the recently outlawed Jimmy Sprocket) to artistic ventures like sculpting and music.  It is currently illegal to write your own books, paint, sculpt, perform music publicly, etc.  You can create these items and keep them in your secret “room”, but you cannot sell them.  To partially lift this ban in the next generation, have someone in your home create a blog that earns five stars on the topic of more freedom for artistic expression.  That same person must also reach level 10 skill in painting.  Once your blog is insanely popular, paint a masterpiece.  The local prefect will be so impressed that some artistic trades will be available as careers in Generation II.  At this point you can sell all those stored paintings if you wish!  No other artistic forms are available until Generation II at which point skill building books and other media will be available.

 

Right to Privacy I – Small bots are incorporated into each home (about the size of a household alarm).  These bots monitor anything within visual range.  While they are not required in every room, they MUST be located in any room with an entrance or exit.  They monitor phone conversations, objects that cannot be hidden that enter or leave the home, track SINs and report any SINless, and much more.  To overcome this, someone in your household must master bot technology (level 10).  This would either be plumbot bot building (if you have Into the Future) or Inventing (simbots for those who do not have the Into the Future expansion).  If you do not have either, you will have to use the science skill.  Once you’ve done this, you no longer have to worry about being caught with contraband in your home OR having a SINless child be scanned accidentally as you will have control of the bots in your home.   

 

Social Freedom 1 – You want to start laying the building blocks that will someday allow your children or children’s children to choose their own spouse or career.  The first step begins with demonstrating to the government that sims are highly intelligent and able to make these decisions for themselves.  Maximize your logic skill to 10.  Along the way, start solving the unsolvable and work your way to becoming a chess master.  Alternatively, if you have University, set up a building in town where you can use the podium and the white board to educate sims that pass by for at least 10 hours (it can be spread out across several days).  Your intellect will be noticed by the powers that be and you will gain the ear of the prefect.  This isn’t a big help in your current generation (besides being able to divorce your spouse and marry someone of your choosing), but it will affect your options in the next generation.

 

Redemption 1 – If you made some very bad roles (i.e. if you are an obese prostitute named Big Mama), and you’d like to prove yourself to the Prefect, you may use one of your ban lifts to do so.  Prove that you are more than what you originally appeared to be.  Level any Skill to 10.  Upon doing so, the Prefect will accept your request to reconsider your assignment.  You can re-roll 2 of your starting rolls (for either you or your spouse) and choose to either use the new roll or keep the old one.

 

GENERAL LIST OF RESTRICTIONS AND BANS

 

Level One – Cannot use unless unlocked during this or a future generation

--Personal vehicles of any kind or traveling outside of your current town

--Skill building books are not permitted

--Most general books and comics except recipe, fishing, and pregnancy books

--Anything with a violent nature (video games, books, movies, etc.)

--No attending university.  Your path has already been chosen.

 

Level Two – Minor Offenses

--Public indecency (wohoo in public, nudity)

--Fighting

--Gambling

--Parties other than the traditional (birthday, wedding, etc.).  No wild teen or bachelor parties here!

--Going to black market establishments that sell alcohol (bars, dives, etc.)

--No playing music or singing in public places

--No painting, sculpting, writing, photography, or street art may take place in public or be sold

--You may attend festivals but do so quietly and not after 8pm

--No tattoos or wild hair styles, etc.

--Clothing should be conservative and modest

--Homes must be kept tidy and children well managed

--No more than two pets per household (not including horses)

--Stealing

--Infidelity (adultery)

--Purchasing black market (contraband items)

 

Level Three  – Federal Offenses (Major)

--No SINless children, all infants must be born in a hospital where they can be tagged with a SIN.

--Having children with anyone other than your assigned spouse

--Getting fired from a job you were assigned

--Having your spouse divorce you

--Three or more minor offenses caught

--ANY crime committed by the police or military will be considered a major offense.

 

PUNISHMENT:  The list of offenses above are broken into three categories.  The first category is not an option unless you unlock it at some point.  You cannot sneak a car on your lot so don’t try.  The second category is considered minor offenses and the third are major. 

 

Minor Offenses – If you attempt any of these in public you must roll on the table below.

NOTE:  If you have unlocked Free Transport I, give yourself a bonus of 5 points to your roll. 

 

1-10       You were caught red handed.  You receive a fine of 150 simoleons times the number of offenses you have on file (i.e. if you have been caught doing minor offenses twice before, you will have a 450 simoleon fine to pay now).

11-15     The police were able to place you at the scene but they don’t have anyone who can directly identify you.  If you have never committed a crime before, you are given the benefit of the doubt and the case is closed.  If not, must pay a fine of 150 simoleons.

16-20     It’s as if you were never there.  The police have no idea you were involved!

 

Major Offenses – If you commit a major offense, the punishment is severe.  The information below will tell you how you can be caught and what to do if you are.

 

--SINless Child: 
Getting Caught:  If you unlocked “Right to Privacy 1” your SINless child cannot be discovered as long as they stay on your property.  If not, you will have to find a way to confine them.  If a SINless child wanders into view of a bot (as described above) or if you unlocked privacy and he/she leaves your property, they will be caught.
Punishment:  This is a severe offense and if you get caught, the child will be taken and tagged with a SIN.  If this was your 1st or 2nd child, he will be returned to you and you will not be permitted to have further children.  If this was your 3rd child, he will be taken.  Also, this will stain future generations.  Your next generation will take a penalty when making their starting rolls.

 

--Having Children Out Of Wedlock
Getting Caught – Unless someone finds out you have been unfaithful, you won’t have to worry.  If are not discreet, you will be linked to any resulting pregnancy.
If you and your wife do not have two children, the child will be tagged (if not already) and given to you.  You will lose the right to have more children.  If you have two children with your wife, the child will remain with the other parent but you cannot use them in your future generations.  Furthermore, use testing cheats to lower your relationship with your wife to about 1/3 of the bar.

 

--Getting Fired
Punishment – This is an automatic fail as your employer will report you.  If you manage to get yourself canned, you will be branded a failure and take a minus 2 penalty to a re-roll for your new career.  Even with a roll of 5, the best you can hope for his a new career starting at level 1.

 

--Having Your Spouse Divorce You
Another automatic fail as the act of obtaining a divorce is reported immediately UNLESS you unlocked Social Freedom I above in which case you get to pick a spouse for yourself and court them).  Otherwise, your previous spouse will be reassigned to someone new.  She/he will take one of your children with them (if you only have one, they will stay with you).  Furthermore you will be assigned to a new spouse.  Subtract two points from ALL spouse rolls.  Some people are truly undesirable and hard to place as a spouse, looks like you get one.  Plan the wedding as you did in the beginning.  You will be required to consummate the marriage no matter how hideous your mate.

 

--Rebellious Behavior – Three strikes and you are out.  If you get caught red handed breaking the rules five times, you will be placed under house arrest for three days (enjoy that unpaid vacation time).  Speaking of houses, your questionable behavior will result in the police conducting a thorough search of your home IMMEDIAELY.  If your secret room isn’t obvious, they won’t find it.  If you have supernatural, try using the bookcase/door. Otherwise, get inventive with your home design.  The same cannot be said for illegal items found outside of your secret room.  All items found must be deleted.  Don’t cheat and move items around.  The challenge freezes as soon as you roll a 1-10 on your punishment check. 

Note:  If you unlocked Free Media 1, the local prefect will instruct the police to disregard any paintings and books you may have collected.  Everything else is still up for grabs.

 

ABOUT THE SIN-LESS

If you are going to raise a “hidden” child, it is encouraged that you wait until you have the biggest home and create a second hidden room just for the child.  Obviously they cannot leave the house and getting anywhere near a door is very bad.  Consider keeping their door locked and having one of your adult sims tutor them if they have a high enough logic.  Just some helpful advice, but you can play this however you like.  Just be aware of the risks.  There will be special instructions in Generation II if you have such a child.

 

ENDING THE GENERATION:

Once your youngest child reaches adulthood, Generation One is over.  If you didn’t get everything accomplished…well at least you tried.  There’s always next time.  Keep your eyes peeled for Generation Two!

 

 

 

 

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