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IT'S A HARD KNOCK LIFE

RESTRICTION 1 - FOOD

This restriction is intended to be severe.  You should have the feeling that you can barely feed everyone once a day, let alone twice.  Adding another mouth to feed should be a concern, at least until you clear the chef/hippie goal and/or this restriction.

HARVESTING
 

Fish:  Only half of fish can be brought home (rounded down) and you may only fish for up to 2 hours a day. Keep in mind some fish cannot be eaten so check to make sure you can refrigerate before tossing. Discarding inedible fish does count.  If you fish for two hours and yield 2 bass and 2 goldfish, the 2 goldfish can be discarded and the bass goes in the fridge.

Wild Plants:  You may only harvest one wild plant of each vegetable and fruit variety per day (assuming you can find them).  You may only keep one item per harvest (if you get 10, scrap 9 and keep one).  

Gardening:  If you are lucky enough to have the hippie, you may plant one of each type of veggie and fruit in your garden.  Harvesting these does not count toward your harvest of wild plants but still only yields 1 veggie/fruit each time a plant is harvested.  The other 9 must be discarded. 

COOKING

The food that you do manage to scavenge is under size and doesn't go as far as it should.  A recipe's listed ingredients only provides two servings.  If you are making a family portion (4 servings), the ingredient cost is double.  If preparing a party portion (8 servings) it is quadruples.  FOOD THAT DOES NOT LIST INGREDIENTS MAY NOT BE PREPARED FOR THIS CHALLENGE (however your may have it if your thief swaps a plate from someone else).

--Example 

If you want to prepare 8 servings of fish tacos (normally consumes one fish and one veg), you will need 4 fish and 4 veg.  That will have meant catching 8 fish (to throw back 4) and harvest four veggie plants. 

LIFTING THE RESTRICTION

Complete the Biologist and Mad Scientist goals.  Once the restriction is lifted, you are able to keep all harvested/caught and dishes require only the listed ingredients.

OPTIONAL CHALLENGE

If the food situation doesn't seem that hard for you, consider adding seasons to your game (or at least pretend they are there).  Plants may be harvested the first 3 weeks and the 4th week would be considered winter where plants are dormant.  If you can do this, you're a better person than me.  I was barely getting by until I lifted the restriction (and was especially sunk when my one sim got pregnant and immediately after, I got an event and a model joined my group...sigh).

 

RESTRICTION 2 - ELECTRICITY

 

You may not have any light source in your house.  What little power you do have (from small generators) are used for running the computer, power tools, and scientific equipment.  Your base should be pitch black at night until you a) meet Nick the Peddler and get an additional generator, or b) lift this restriction.

LIFTING THE RESTRICTION

Complete the goal for the mad scientist will allow you to use large and unusually large space rocks as a new source of energy.  Large space rocks will produce power for one day while unusually large space rocks will last for three.  Place the space rock on your lot (if you are using my base, there is a power box on an outside wall I sit mine next to) and when the time runs out, dispose the old and replace with a new if you have it.  Do NOT try to pass off your drained space rocks on Nick the Peddler.  He will see right through it.  Just sell/destroy them when they are drained. 

 

RESTRICTION 3 - COMFORT

You will most likely not have enough beds for all of your survivors.  You should have a minimum of three beds and two love seats they can nap on at challenge start.  Beds should be first come first serve.  If someone "naps" in a bed, you can choose to intervene and have them sleep instead, but you cannot pick and choose who gets a bed and who doesn't (believe me, I wanted to choke slam the model who kept taking a bed from my more valuable survivors).

  

LIFTING THE RESTRICTION

This isn't a restriction as much as it is a circumstance.  While the handyman can make some furniture items, they do not make beds.  The most logical source will be from Nick the Peddler or your thief.   

 

RESTRICTION 4 - INTERNET

The internet is being monitored carefully by the alien threat and only a skilled programmer can hack through without being caught.  Your programmer should "practice" until he reaches level 10.  If an unskilled sim connects to the internet (blogs, sends messages, browses, etc.) you must make a check to see if they are detected.  Random 1-100.  Anything 50 and below will result in an alien attack on the base at a rating ranging from 4 to 12 (you will have to random that as well).  Put cell phones on silent and keep the computer room locked.  The chance of attack only applies if you (the player) are careless.  For example;  you leave the door open or use the cell phone to call a sim, etc.   

The following WILL NOT set off this restriction (no need to check for aliens):

 

  • If a sim randomly uses their phone without direction from you (just cancel the interaction) 

  • Leader transmissions occur over their own secured wavelength.  Pen pal contacts are OK.

  • If you send the leader/programmer into use the computer for their specific purpose and they end up browsing the net, sending random IMs, etc.  Just cancel and set them back to task. 

  • You may use the computer or cell to travel without issue 

 

LIFTING THE RESTRICTION

Once you complete the goals for the Computer Guru and Mad Scientist, you may use the computer and cell phone as you see fit.  The computer guru must continue to hack/program for at least an hour a day to keep the bonus to base defenses going from him. 

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