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SETUP IN 6 EASY STEPS!

STEP ONE:  THE WORLD

This step is super easy to complete.  Start a new game in Oasis Landing.  No modifications need to be made.  Job done.

STEP TWO:  THE SURVIVORS

If you've ever watched an episode of the Walking Dead or a survival reality TV show, you know there are certain categories of survivors.  Each survivor has good points and bad and brings unique tools and objectives to the group.  

Roll a random number between 1 and 18 six times.  If you roll a number you already have, re-roll.  Go ahead and set up the 6 survivors in CAS and proceed to the next step for assigning traits. 

Refer to the ROLES section for a list.

STEP THREE:  THEIR ASPIRATIONS

Go ahead and assign any aspirations that seem appropriate for each survivor.

STEP FOUR:  THEIR TRAITS

So you've got that badass ex-military guy looking all pimp and loaded for bear, but we all know you can't judge a book by it's cover.  Each survivor has a a static (must have), random good, and random bad trait. 

STATIC TRAITS 
See ROLES section

POSITIVE TRAIT

Not all positive traits are listed as some didn't seem appropriate or were restricted to certain survivors. 

Roll between 1 – 17 for each survivor and assign the appropriate trait: 

(1) Active; (2) Cheerful; (3) Creative; (4) Goofball; (5) Romantic; (6) Self-Assured; 
(7) Art Lover; (8) Bookworm; (9) Geek; (10) Music Lover; (11) Perfectionist;  
(12) Loves Outdoors; (13) Neat; (14) Bro; (15) Good; (16) Family Oriented: (17) Outgoing 
 

NEGATIVE TRAIT

Roll between 1 - 16 for each survivor to determine their negative trait.

(1) Gloomy; (2) Hot Headed; (3) Childish; (4) Clumsy; (5) Glutton; (6) Insane; (7) Lazy; 
(8) Materialistic; (9) Slob; (10) Snob; (11) Squeamish; (12) Evil; (13) Hates Children; 
(14) Loner; (15) Mean; (16) Noncommittal 

STEP FIVE:  THEIR RELATIONSHIPS

You may choose the relationships or random them as well.  I recommend starting with at least one couple.

STEP SIX:  THE BASE

Your merry band of survivors should set up shop in a location other than a traditional house.  Clear a 30x20 lot (one should already be free) and download #purgechallenge.  You may edit this if you like (set them up in a factory, prison, clinic, whatever) but the starting furnishings cannot change.  I've even left you a half eaten bowl of fruit salad on the table in case you get desperate :)  

In addition, most of your survivors will bring something with them to add to the base.  See the ROLES section for the item each role brings with them. NOTE:  You may need to use the bb.ignoregameplayunlocksentitlement cheat to access some of these items.

---If you have a chef, the kitchen should be locked to all but them.  If you do not have a chef, the designated cook should only have access. 

--Use of the computer is EXTREMELY limited and dangerous.  Only the leader and computer guru should have access and only as needed.  Keep the room locked to everyone at all other times. 

--You may not have ANY lights at the start.  The power is out.  Sims using plumbing is considered using water they scavenged.

YOU ARE READY TO GO!

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